A Journey of Design

Project | 01 Jungle Temple

A multiplayer map in the UDK Editor themed around a small environment with no dead-ends. Pictured and placed within an ancient ruins within a rain-forest, players have multiple stories and covering pathways to hide, but there's no real safe area.

Project | 02 The Old World

An exploration/platformer level set in the distance future, the player is a survivor and traveler of what is known as the great desert. They find an abandoned old mining facility near a giant canyon and need to cross it to reach civilization.

Project | 03 Proximity

Centered in a nuclear treatment center, something had gone horribly wrong. The player is an inspector that needs to find the bottom of why this place has failed to run, only they're not the only one there. Mainly designed for an indoor shooting level, this area fetures vent passages and damaging liquids.

Project | 03 Proximity

Centered in a nuclear treatment center, something had gone horribly wrong. The player is an inspector that needs to find the bottom of why this place has failed to run, only they're not the only one there. Mainly designed for an indoor shooting level, this area fetures vent passages and damaging liquids.

Neglect is a short D&D campaign module hosted on the Neverwinter Night’s Bio-Ware engine, Aurora. The module uses D&D 3.0 rules as per NwN's standard engine allows. Players can create their own heir to the Yi’s fortune and attempt to explore, fight, and train their way through the forest and mountains to reclaiming the mines of their heritage.

Game Summary

Built in Rise of the Triad's LDK engine, this level is all about super fast pace shooting like older shooters. Players own a bar that Nazis have taken over and they need to kill them all. Rather simplistic and lots of action

Game Summary

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