Deeper into the Knowledge Pool...

This collection of documents represents my ability to perceive the practices of game creation throughout the years of the industry's evolution. Everything here is essentially a separate project, as this page simply represents their collection. The information ranges from genre practices and development to concept understanding. 
This document is a discussion about the evolution of multiplayer games and how it branched into competitive versus. 
This document is the second part to the discussion about the evolution of multiplayer games and how it also branched into cooperative team games.
This document is a genre evolution discussion about Strategy games and what players expect when picking up a title in this genre.
This document is a genre evolution discussion about Shooter games and what players expect when picking up a title in this genre.
This document is a genre evolution discussion about Roleplay games and what players expect when picking up a title in this genre.
This document is a genre evolution discussion about Stealth games and what players expect when picking up a title in this genre.
This document is a discussion on the narrative within a game. This is different than player story, as it relates to the story the game directly tells the player.
This document is a discussion on different methods a game can punish a player fairly upon a failure or loss. It explains how a good punishment teaches the player 
This document is a discussion on how games throughout the years have used similar themes to cheap their way out of a solution for a mechanic. These are called cliches.
This document is a genre evolution discussion about Platforming games and what players expect when picking up a title in this genre.
This document is a genre evolution discussion about Brawler games and what players expect when picking up a title in this genre.
This document is a genre evolution discussion about Horror games and what players expect when picking up a title in this genre.
This document is a discussion of the casual market of games, from Facebook to mobile. It discusses the waiting tactic that games have taken to in these platforms today.

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